The World Soul Saga is not 'Shrinkflation'.They learned to evolve their philosophy from player feedback and their own experiences playing the game. The philosophy and values the WoW dev team held were inherited from the people who trained them, and they had to learn to let go of it.Blizzard wanted to add features like Warbands sooner, but needed expansion-level work to implement them.They re-evaulated their priorities mid-Shadowlands after seeing feedback and how modern players played Classic. The focus on account-wide content like Warbands is Blizzard 'letting go of old stubbornness'.This article summarizes the key points of what Ion discussed in his interview within the video. Preach's video contains much of how he feels about WoW and his personal opinions. Preach Gaming got to sit down with Game Director Ion Hazzikostos to discuss Blizzard's changing development philosophy, how their storytelling will change, and address controversies with the World Soul Saga.